25th April 2026
Rhythm Game
Rhythm Game is a Unity game project created where the player hits notes in time with the music. I created the gameplay layout, note timing system, visual feedback, and user interface elements to make the game feel responsive and easy to understand. This project helped me practice timing-based mechanics, player feedback, UI design, and building a polished gameplay prototype in Unity.
Rhythm Game is a Unity game project created where the player hits notes in time with the music. I created the gameplay layout, note timing system, visual feedback, and user interface elements to make the game feel responsive and easy to understand. This project helped me practice timing-based mechanics, player feedback, UI design, and building a polished gameplay prototype in Unity.
15th December 2025
Forest Kingdom – Adventure Level Design
An adventure-focused level inspired by classic Zelda design, emphasizing exploration, environmental storytelling, and guided player progression.
Forest Kingdom is an adventure-focused level inspired by classic Legend of Zelda environments, designed to encourage exploration, discovery, and a strong sense of place. The level blends natural pathways with points of interest to create a space that feels open while still guiding the player forward.
Environmental storytelling plays a central role in the design, with landmarks, elevation changes, and visual framing used to subtly direct player movement and communicate progression. The layout balances moments of openness with more focused traversal areas, supporting a sense of curiosity without overwhelming the player.
This project explores adventure game design principles such as player agency, spatial readability, and pacing. It highlights my interest in creating immersive worlds that feel intentional, navigable, and rewarding to explore.
15th December 2025
Mushroom Forest – Stylized Platforming Level Design
A stylized platforming level inspired by classic Mario design, focused on readable layouts, vertical traversal, and player flow through environmental cues.
Mushroom Forest is a stylized platforming level inspired by classic Mario environments, designed with a focus on player readability, traversal flow, and playful exploration. The level uses bold shapes, strong color contrast, and exaggerated forms to ensure platforms, hazards, and points of interest are immediately readable to the player.
The layout emphasizes forward momentum through a mix of grounded paths and vertical platforming challenges. Elevation changes, collectible placement, and environmental landmarks are used to subtly guide player movement while encouraging exploration and mastery of movement mechanics.
This project explores core platformer design principles such as pacing, risk vs. reward, and visual clarity, while maintaining a cohesive, whimsical environment. It highlights my interest in designing approachable yet engaging levels that support both gameplay and world identity.
15th December 2025
Viking Village – Modular Environment & Level Designl
A stylized Viking village environment focused on modular construction, verticality, and player navigation. Designed to explore layout readability, scale, and environmental storytelling.
Viking Village is a stylized environment and level design project focused on creating a readable, navigable space that balances visual appeal with gameplay functionality. The village was designed using modular assets to explore efficient worldbuilding, consistent scale, and flexible layout design.
The layout emphasizes verticality, sightlines, and natural pathways to guide player movement while maintaining a sense of openness and exploration. Environmental storytelling elements—such as clustered housing, lookout points, and shoreline placement—help reinforce the setting and suggest how the space might function in a gameplay context.
This project highlights my interest in environment-driven level design, modular workflows, and crafting spaces that feel cohesive, intentional, and playable.