Level Design Projects

Rhythm Game

Rhythm Game is a Unity game project created where the player hits notes in time with the music. I created the gameplay layout, note timing system, visual feedback, and user interface elements to make the game feel responsive and easy to understand. This project helped me practice timing-based mechanics, player feedback, UI design, and building a polished gameplay prototype in Unity.

Forest Kingdom – Adventure Level Design

An adventure-focused level inspired by classic Zelda design, emphasizing exploration, environmental storytelling, and guided player progression.

Mushroom Forest – Stylized Platforming Level Design

A stylized platforming level inspired by classic Mario design, focused on readable layouts, vertical traversal, and player flow through environmental cues.

Viking Village – Modular Environment & Level Designl

A stylized Viking village environment focused on modular construction, verticality, and player navigation. Designed to explore layout readability, scale, and environmental storytelling.

Memory card game Gameplay

Developed a 2D memory card game in Unity using C#, with point-and-click input, card matching logic, turn-based reveal mechanics, and completion tracking. This project improved my understanding of gameplay systems, object interaction, and core programming logic.

Puzzle Game

Designed and scripted a 2D slide puzzle game in Unity using C#. The game uses point-and-click input, grid-based tile movement, randomized solvable shuffling, move counting, and win detection. Through this project, I practiced building gameplay systems from scratch and improved my skills in logic design, arrays, and debugging.